
But that also isn't an interesting choice.

The organizations we worked for (guilds, crusades, etc) paid for our expenses, or the good we did for others was enough to make sure we always had enough favors to call on that we could use to stay alive. Now, I have played in games where we didn't receive gold. And just hoarding the gold doesn't present any interesting choices while simultaneously creating more bookkeeping problems for the players. Essentially, there's not too much to actually spend gold on once players accumulate a high enough amount. In last week's post, I started to talk about my solution to the 'Gold Problem' in D&D.

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